/******************************************************************************* * Copyright 2013 pyros2097 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package sink.core; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; public class SceneActor extends Actor { public float stateTime = 0; public SceneActor(){} @Override public void act(float delta){ super.act(delta); stateTime += delta; } public SceneActor(float x, float y, float width, float height){ setPosition(x,y); setSize(width, height); setBounds(x, y, width, height); } public static void musicPlay(String filename){ Asset.musicPlay(filename); } public static void musicPause(){ Asset.musicPause(); } public static void musicResume(){ Asset.musicResume(); } public static void musicStop(){ Asset.musicStop(); } public static void musicDispose(){ Asset.musicDispose(); } public static void soundPlay(String filename){ Asset.soundPlay(filename); } public static void soundClick(){ Asset.soundClick(); } public static void soundPause(){ Asset.soundPause(); } public static void soundResume(){ Asset.soundResume(); } public static void soundStop(){ Asset.soundStop(); } public static void soundDispose(){ Asset.soundDispose(); } public static BitmapFont font(String fontName){ return Asset.font(fontName); } public static TextureRegion tex(String textureregionName){ return Asset.tex(textureregionName); } public static Animation anim(String animationBaseName){ return Asset.anim(animationBaseName); } public static void log(String log){ Sink.log(log); } }