package sink.scene3d.actions; /** Delays execution of an action or inserts a pau * * se in a {@link SequenceAction}. * @author Nathan Sweet */ public class DelayAction extends DelegateAction { private float duration, time; public DelayAction () { } public DelayAction (float duration) { this.duration = duration; } protected boolean delegate (float delta) { if (time < duration) { time += delta; if (time < duration) return false; delta = time - duration; } if (action == null) return true; return action.act(delta); } /** Causes the delay to be complete. */ public void finish () { time = duration; } public void restart () { super.restart(); time = 0; } /** Gets the time spent waiting for the delay. */ public float getTime () { return time; } /** Sets the time spent waiting for the delay. */ public void setTime (float time) { this.time = time; } public float getDuration () { return duration; } /** Sets the length of the delay in seconds. */ public void setDuration (float duration) { this.duration = duration; } }