package sink.scene3d.actions; /** An action that has an int, whose value is transitioned over time. * @author Nathan Sweet */ public class IntAction extends TemporalAction { private int start, end; private int value; /** Creates an IntAction that transitions from 0 to 1. */ public IntAction () { start = 0; end = 1; } /** Creates an IntAction that transitions from start to end. */ public IntAction (int start, int end) { this.start = start; this.end = end; } protected void begin () { value = start; } protected void update (float percent) { value = (int)(start + (end - start) * percent); } /** Gets the current int value. */ public int getValue () { return value; } /** Sets the current int value. */ public void setValue (int value) { this.value = value; } public int getStart () { return start; } /** Sets the value to transition from. */ public void setStart (int start) { this.start = start; } public int getEnd () { return end; } /** Sets the value to transition to. */ public void setEnd (int end) { this.end = end; } }