package sink.scene3d.actions;
/** An action that has an int, whose value is transitioned over time.
* @author Nathan Sweet */
public class IntAction extends TemporalAction {
private int start, end;
private int value;
/** Creates an IntAction that transitions from 0 to 1. */
public IntAction () {
start = 0;
end = 1;
}
/** Creates an IntAction that transitions from start to end. */
public IntAction (int start, int end) {
this.start = start;
this.end = end;
}
protected void begin () {
value = start;
}
protected void update (float percent) {
value = (int)(start + (end - start) * percent);
}
/** Gets the current int value. */
public int getValue () {
return value;
}
/** Sets the current int value. */
public void setValue (int value) {
this.value = value;
}
public int getStart () {
return start;
}
/** Sets the value to transition from. */
public void setStart (int start) {
this.start = start;
}
public int getEnd () {
return end;
}
/** Sets the value to transition to. */
public void setEnd (int end) {
this.end = end;
}
}