package sink.json;
import sink.core.Asset;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
public class CheckBoxJson extends CheckBox implements Json.Serializer<CheckBoxJson> {
public CheckBoxJson(){
super("",Asset.skin);
}
public CheckBoxJson(String text){
super(text,Asset.skin);
}
@Override
public CheckBoxJson read(Json json, JsonValue jv, Class arg2) {
CheckBoxJson check = new CheckBoxJson(jv.getString("text"));
check.setName(jv.getString("name"));
check.setX(jv.getFloat("x"));
check.setY(jv.getFloat("y"));
check.setWidth(jv.getFloat("width"));
check.setHeight(jv.getFloat("height"));
check.setColor(Color.valueOf(jv.getString("color")));
return check;
}
@Override
public void write(Json json, CheckBoxJson check, Class arg2) {
json.writeObjectStart();
json.writeValue("class", check.getClass().getName());
json.writeValue("name", check.getName());
json.writeValue("x", check.getX());
json.writeValue("y", check.getY());
json.writeValue("width", check.getWidth());
json.writeValue("height", check.getHeight());
json.writeValue("text", check.getText().toString());
json.writeValue("color", check.getColor().toString());
json.writeObjectEnd();
}
}