package sink.scene3d.actions;
/** Multiplies the delta of an action.
* @author Nathan Sweet */
public class TimeScaleAction extends DelegateAction {
private float scale;
protected boolean delegate (float delta) {
if (action == null) return true;
return action.act(delta * scale);
}
public float getScale () {
return scale;
}
public void setScale (float scale) {
this.scale = scale;
}
}