package sink.scene3d.actions;
/** An action that has a float, whose value is transitioned over time.
* @author Nathan Sweet */
public class FloatAction extends TemporalAction {
private float start, end;
private float value;
/** Creates a FloatAction that transitions from 0 to 1. */
public FloatAction () {
start = 0;
end = 1;
}
/** Creates a FloatAction that transitions from start to end. */
public FloatAction (float start, float end) {
this.start = start;
this.end = end;
}
protected void begin () {
value = start;
}
protected void update (float percent) {
value = start + (end - start) * percent;
}
/** Gets the current float value. */
public float getValue () {
return value;
}
/** Sets the current float value. */
public void setValue (float value) {
this.value = value;
}
public float getStart () {
return start;
}
/** Sets the value to transition from. */
public void setStart (float start) {
this.start = start;
}
public float getEnd () {
return end;
}
/** Sets the value to transition to. */
public void setEnd (float end) {
this.end = end;
}
}