package sink.scene3d.actions; /** An action that has a float, whose value is transitioned over time. * @author Nathan Sweet */ public class FloatAction extends TemporalAction { private float start, end; private float value; /** Creates a FloatAction that transitions from 0 to 1. */ public FloatAction () { start = 0; end = 1; } /** Creates a FloatAction that transitions from start to end. */ public FloatAction (float start, float end) { this.start = start; this.end = end; } protected void begin () { value = start; } protected void update (float percent) { value = start + (end - start) * percent; } /** Gets the current float value. */ public float getValue () { return value; } /** Sets the current float value. */ public void setValue (float value) { this.value = value; } public float getStart () { return start; } /** Sets the value to transition from. */ public void setStart (float start) { this.start = start; } public float getEnd () { return end; } /** Sets the value to transition to. */ public void setEnd (float end) { this.end = end; } }