import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import sink.core.Asset;
import sink.core.Sink;
public class Login {
public Login() {
TextButton back = new TextButton("Back", Asset.skin);
back.setSize(200, 75);
back.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
Sink.setScene("Menu");
}
});
Sink.addActor(back);
}
}