import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import sink.core.Asset; import sink.core.Sink; public class Login { public Login() { TextButton back = new TextButton("Back", Asset.skin); back.setSize(200, 75); back.addListener(new ClickListener(){ @Override public void clicked(InputEvent event, float x, float y) { super.clicked(event, x, y); Sink.setScene("Menu"); } }); Sink.addActor(back); } }