/******************************************************************************* * Copyright 2013 pyros2097 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ import sink.core.Asset; import sink.core.Config; import sink.core.Sink; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; public class Levels{ public final static int maxLevel = 20; public Levels() { Table grid = new Table(); grid.setSize(Sink.targetWidth, Sink.targetHeight); grid.setFillParent(true); grid.setPosition(0, 0); grid.top().left(); grid.center(); grid.setPosition(-999, 0); grid.addAction(Actions.moveTo(0, 0, 0.3f)); grid.top().left().pad(10, 10, 10, 10); /* _____________________ * | [1] [2] [3] [4] [5] | * | | * | | * | | * |_____________________| */ for(int i=0; i<maxLevel; i++){ final int index = i; TextButton btn = new TextButton(""+(i+1), Asset.skin); if(i > Config.levels() - 0)btn.setVisible(false); if(i % 5 == 0)grid.row(); grid.add(btn).size(100, 100).pad(5,0,0,0).expandX(); btn.addListener(new ClickListener(){ @Override public void clicked(InputEvent event, float x, float y) { super.clicked(event, x, y); Game.currentLevel = index; Sink.setScene("Game"); } }); } Sink.addActor(grid); } }