package sink.json;
import sink.core.Asset;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
public class TextButtonJson extends TextButton implements Json.Serializer<TextButtonJson> {
public TextButtonJson(){
super("", Asset.skin);
}
public TextButtonJson(String text){
super(text, Asset.skin);
}
@Override
public TextButtonJson read(Json json, JsonValue jv, Class arg2) {
TextButtonJson btn = new TextButtonJson(jv.getString("text"));
btn.setName(jv.getString("name"));
btn.setX(jv.getFloat("x"));
btn.setY(jv.getFloat("y"));
btn.setWidth(jv.getFloat("width"));
btn.setHeight(jv.getFloat("height"));
btn.setColor(Color.valueOf(jv.getString("color")));
return btn;
}
@Override
public void write(Json json, TextButtonJson btn, Class arg2) {
json.writeObjectStart();
json.writeValue("class", btn.getClass().getName());
json.writeValue("name", btn.getName());
json.writeValue("x", btn.getX());
json.writeValue("y", btn.getY());
json.writeValue("width", btn.getWidth());
json.writeValue("height", btn.getHeight());
json.writeValue("text", btn.getText().toString());
json.writeValue("color", btn.getColor().toString());
json.writeObjectEnd();
}
}