package sink.scene3d.actions; /** Moves an actor to a relative position. * @author Nathan Sweet */ public class MoveByAction extends RelativeTemporalAction { private float amountX, amountY, amountZ; protected void updateRelative (float percentDelta) { actor3d.translate(amountX * percentDelta, amountY * percentDelta, amountZ * percentDelta); } public void setAmount (float x, float y, float z) { amountX = x; amountY = y; amountZ = z; } public float getAmountX () { return amountX; } public void setAmountX (float x) { amountX = x; } public float getAmountY () { return amountY; } public void setAmountY (float y) { amountY = y; } public float getAmountZ () { return amountZ; } public void setAmountZ (float z) { amountZ = z; } }