package sink.scene3d.actions;
/** Moves an actor to a relative position.
* @author Nathan Sweet */
public class MoveByAction extends RelativeTemporalAction {
private float amountX, amountY, amountZ;
protected void updateRelative (float percentDelta) {
actor3d.translate(amountX * percentDelta, amountY * percentDelta, amountZ * percentDelta);
}
public void setAmount (float x, float y, float z) {
amountX = x;
amountY = y;
amountZ = z;
}
public float getAmountX () {
return amountX;
}
public void setAmountX (float x) {
amountX = x;
}
public float getAmountY () {
return amountY;
}
public void setAmountY (float y) {
amountY = y;
}
public float getAmountZ () {
return amountZ;
}
public void setAmountZ (float z) {
amountZ = z;
}
}