package sink.scene3d.actions; import sink.scene3d.Action3d; import sink.scene3d.Actor3d; import com.badlogic.gdx.utils.Pool; /** Base class for an action that wraps another action. * @author Nathan Sweet */ abstract public class DelegateAction extends Action3d { protected Action3d action; /** Sets the wrapped action. */ public void setAction (Action3d action) { this.action = action; } public Action3d getAction () { return action; } abstract protected boolean delegate (float delta); public final boolean act (float delta) { Pool pool = getPool(); setPool(null); // Ensure this action can't be returned to the pool inside the delegate action. try { return delegate(delta); } finally { setPool(pool); } } public void restart () { if (action != null) action.restart(); } public void reset () { super.reset(); action = null; } public void setActor (Actor3d actor) { if (action != null) action.setActor3d(actor); super.setActor3d(actor); } public String toString () { return super.toString() + (action == null ? "" : "(" + action + ")"); } }