package sink.scene3d.actions;
import sink.scene3d.Action3d;
import com.badlogic.gdx.utils.Pool;
/** Executes a number of actions one at a time.
* @author Nathan Sweet */
public class SequenceAction extends ParallelAction {
private int index;
public SequenceAction () {
}
public SequenceAction (Action3d action1) {
addAction(action1);
}
public SequenceAction (Action3d action1, Action3d action2) {
addAction(action1);
addAction(action2);
}
public SequenceAction (Action3d action1, Action3d action2, Action3d action3) {
addAction(action1);
addAction(action2);
addAction(action3);
}
public SequenceAction (Action3d action1, Action3d action2, Action3d action3, Action3d action4) {
addAction(action1);
addAction(action2);
addAction(action3);
addAction(action4);
}
public SequenceAction (Action3d action1, Action3d action2, Action3d action3, Action3d action4, Action3d action5) {
addAction(action1);
addAction(action2);
addAction(action3);
addAction(action4);
addAction(action5);
}
public boolean act (float delta) {
if (index >= actions.size) return true;
Pool pool = getPool();
setPool(null); // Ensure this action can't be returned to the pool while executings.
try {
if (actions.get(index).act(delta)) {
if (actor3d == null) return true; // This action was removed.
index++;
if (index >= actions.size) return true;
}
return false;
} finally {
setPool(pool);
}
}
public void restart () {
super.restart();
index = 0;
}
}