package sink.scene3d.actions; import sink.scene3d.Action3d; import com.badlogic.gdx.utils.Pool; /** Executes a number of actions one at a time. * @author Nathan Sweet */ public class SequenceAction extends ParallelAction { private int index; public SequenceAction () { } public SequenceAction (Action3d action1) { addAction(action1); } public SequenceAction (Action3d action1, Action3d action2) { addAction(action1); addAction(action2); } public SequenceAction (Action3d action1, Action3d action2, Action3d action3) { addAction(action1); addAction(action2); addAction(action3); } public SequenceAction (Action3d action1, Action3d action2, Action3d action3, Action3d action4) { addAction(action1); addAction(action2); addAction(action3); addAction(action4); } public SequenceAction (Action3d action1, Action3d action2, Action3d action3, Action3d action4, Action3d action5) { addAction(action1); addAction(action2); addAction(action3); addAction(action4); addAction(action5); } public boolean act (float delta) { if (index >= actions.size) return true; Pool pool = getPool(); setPool(null); // Ensure this action can't be returned to the pool while executings. try { if (actions.get(index).act(delta)) { if (actor3d == null) return true; // This action was removed. index++; if (index >= actions.size) return true; } return false; } finally { setPool(pool); } } public void restart () { super.restart(); index = 0; } }