/*******************************************************************************
* Copyright 2014 Tobias Welther
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.damage;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import de.tobiyas.racesandclasses.datacontainer.armorandtool.ArmorToolManager;
import de.tobiyas.utils.tests.generate.player.armor.GeneratePlayerArmor;
import de.tobiyas.utils.tests.generate.server.GenerateBukkitServer;
public class TestArmorReduction {
@Before
public void initStuff(){
GenerateBukkitServer.generateServer();
GenerateBukkitServer.generatePlayerOnServer("PlayerArmorLeather");
GeneratePlayerArmor.addLeatherArmor(Bukkit.getPlayer("PlayerArmorLeather"));
GenerateBukkitServer.generatePlayerOnServer("PlayerArmorGold");
GeneratePlayerArmor.addGoldArmor(Bukkit.getPlayer("PlayerArmorGold"));
GenerateBukkitServer.generatePlayerOnServer("PlayerArmorChain");
GeneratePlayerArmor.addChainArmor(Bukkit.getPlayer("PlayerArmorChain"));
GenerateBukkitServer.generatePlayerOnServer("PlayerArmorIron");
GeneratePlayerArmor.addIronArmor(Bukkit.getPlayer("PlayerArmorIron"));
GenerateBukkitServer.generatePlayerOnServer("PlayerArmorDiamond");
GeneratePlayerArmor.addDiamondArmor(Bukkit.getPlayer("PlayerArmorDiamond"));
}
@Test
public void testLeather(){
Player player = Bukkit.getPlayer("PlayerArmorLeather");
ArmorToolManager armorToolManager = new ArmorToolManager(player.getName());
//Test ArmorLevel
Assert.assertEquals(7, armorToolManager.getArmorLevel(player), 0.1);
//Test DamageReduction : work
Assert.assertEquals(0.72, armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT), 0.01);
//Test DamageReduction : regression
Assert.assertFalse(armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT) == 1);
//Test DamageIgnoreArmor
Assert.assertEquals(1, armorToolManager.calcDamageToArmor(1, DamageCause.FIRE_TICK), 0.01);
}
@Test
public void testGold(){
Player player = Bukkit.getPlayer("PlayerArmorGold");
ArmorToolManager armorToolManager = new ArmorToolManager(player.getName());
//Test ArmorLevel
Assert.assertEquals(11, armorToolManager.getArmorLevel(player), 0.1);
//Test DamageReduction : work
Assert.assertEquals(0.56, armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT), 0.01);
//Test DamageReduction : regression
Assert.assertFalse(armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT) == 1);
//Test DamageIgnoreArmor
Assert.assertEquals(1, armorToolManager.calcDamageToArmor(1, DamageCause.FIRE_TICK), 0.01);
}
@Test
public void testChain(){
Player player = Bukkit.getPlayer("PlayerArmorChain");
ArmorToolManager armorToolManager = new ArmorToolManager(player.getName());
//Test ArmorLevel
Assert.assertEquals(12, armorToolManager.getArmorLevel(player), 0.1);
//Test DamageReduction : work
Assert.assertEquals(0.52, armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT), 0.01);
//Test DamageReduction : regression
Assert.assertFalse(armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT) == 1);
//Test DamageIgnoreArmor
Assert.assertEquals(1, armorToolManager.calcDamageToArmor(1, DamageCause.FIRE_TICK), 0.01);
}
@Test
public void testIron(){
Player player = Bukkit.getPlayer("PlayerArmorIron");
ArmorToolManager armorToolManager = new ArmorToolManager(player.getName());
//Test ArmorLevel
Assert.assertEquals(15, armorToolManager.getArmorLevel(player), 0.1);
//Test DamageReduction : work
Assert.assertEquals(0.4, armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT), 0.01);
//Test DamageReduction : regression
Assert.assertFalse(armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT) == 1);
//Test DamageIgnoreArmor
Assert.assertEquals(1, armorToolManager.calcDamageToArmor(1, DamageCause.FIRE_TICK), 0.01);
}
@Test
public void testDiamond(){
Player player = Bukkit.getPlayer("PlayerArmorDiamond");
ArmorToolManager armorToolManager = new ArmorToolManager(player.getName());
//Test ArmorLevel
Assert.assertEquals(20, armorToolManager.getArmorLevel(player), 0.1);
//Test DamageReduction : work
Assert.assertEquals(0.2, armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT), 0.01);
//Test DamageReduction : regression
Assert.assertFalse(armorToolManager.calcDamageToArmor(1, DamageCause.CONTACT) == 1);
//Test DamageIgnoreArmor
Assert.assertEquals(1, armorToolManager.calcDamageToArmor(1, DamageCause.FIRE_TICK), 0.01);
}
@After
public void tearDown(){
GenerateBukkitServer.dropServer();
}
}