package de.tobiyas.racesandclasses.traitcontainer.traits.pattern; import java.util.HashSet; import java.util.LinkedList; import java.util.List; import java.util.Set; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import de.tobiyas.racesandclasses.eventprocessing.eventresolvage.EventWrapper; import de.tobiyas.racesandclasses.eventprocessing.eventresolvage.PlayerAction; import de.tobiyas.racesandclasses.traitcontainer.interfaces.TraitResults; import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitConfigurationField; import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitConfigurationNeeded; import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitEventsUsed; import de.tobiyas.racesandclasses.traitcontainer.interfaces.markerinterfaces.Trait; import de.tobiyas.racesandclasses.traitcontainer.traits.passive.AbstractPassiveTrait; import de.tobiyas.racesandclasses.util.bukkit.versioning.compatibility.CompatibilityModifier; import de.tobiyas.racesandclasses.util.traitutil.TraitConfiguration; import de.tobiyas.racesandclasses.util.traitutil.TraitConfigurationFailedException; public abstract class AbstractWeaponDamageIncreaseTrait extends AbstractPassiveTrait { /** * The Set of Weapons to trigger on. */ protected final Set<Material> weapons = new HashSet<>(); @TraitEventsUsed(registerdClasses = {EntityDamageByEntityEvent.class}) @Override public void generalInit(){ } @Override protected String getPrettyConfigIntern(){ return operation + " " + value; } @TraitConfigurationNeeded( fields = { @TraitConfigurationField(fieldName = "operation", classToExpect = String.class, optional = true), @TraitConfigurationField(fieldName = "value", classToExpect = Double.class, optional = true) }) @Override public void setConfiguration(TraitConfiguration configMap) throws TraitConfigurationFailedException { super.setConfiguration(configMap); operation = configMap.getAsString("operation", "+"); value = configMap.getAsDouble("value", 0); } @Override public TraitResults trigger(EventWrapper eventWrapper) { Event event = eventWrapper.getEvent(); EntityDamageByEntityEvent Eevent = (EntityDamageByEntityEvent) event; double newValue = getNewValue(eventWrapper.getPlayer(), Eevent.getDamage(), "damage"); CompatibilityModifier.EntityDamage.safeSetDamage(newValue, Eevent); return TraitResults.True(); } /** * Checks if the Weapon is one of the one wanted. * * @param stack to check * @return true if is relevent. */ private boolean checkItemIsWeapon(ItemStack stack){ if(stack == null) return false; Material itemMat = stack.getType(); for(Material mat : weapons){ if(mat == itemMat) return true; } return false; } @Override public boolean isBetterThan(Trait trait) { if(!(trait instanceof AbstractWeaponDamageIncreaseTrait)) return false; AbstractWeaponDamageIncreaseTrait otherTrait = (AbstractWeaponDamageIncreaseTrait) trait; return value >= otherTrait.value; } public static List<String> getHelpForTrait(){ List<String> helpList = new LinkedList<String>(); helpList.add(ChatColor.YELLOW + "The trait increases the Damage of your Weapon."); return helpList; } @Override public boolean canBeTriggered(EventWrapper wrapper) { if(wrapper.getPlayerAction() != PlayerAction.DO_DAMAGE) return false; Player player = wrapper.getPlayer().getPlayer(); if(!checkItemIsWeapon(player.getInventory().getItem(player.getInventory().getHeldItemSlot()))) return false; return true; } }