/*******************************************************************************
* Copyright 2014 Tobias Welther
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.eventprocessing.events.holderevent;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import de.tobiyas.racesandclasses.datacontainer.traitholdercontainer.AbstractTraitHolder;
public abstract class HolderSelectedEvent extends Event{
private static HandlerList handlers = new HandlerList();
/**
* The player selecting the class
*/
protected Player player;
/**
* The holders the player has selected to be
*/
protected AbstractTraitHolder holderToSelect;
/**
* If the player should get an Cooldown after change.
*/
protected final boolean giveCooldown;
/**
* A player has selected a holders.
*
* @param player that selected the holders
* @param holderToSelect that was selected
*/
public HolderSelectedEvent(Player player, AbstractTraitHolder holderToSelect) {
this.player = player;
this.holderToSelect = holderToSelect;
this.giveCooldown = true;
}
/**
* A player has selected a holders.
*
* @param player that selected the holders
* @param holderToSelect that was selected
* @param if the player should get an Cooldown
*/
public HolderSelectedEvent(Player player, AbstractTraitHolder holderToSelect, boolean giveCooldown) {
this.player = player;
this.holderToSelect = holderToSelect;
this.giveCooldown = giveCooldown;
}
public Player getPlayer() {
return player;
}
/**
* needed for Bukkit to get the list of Handlers interested
* @return
*/
public static HandlerList getHandlerList() {
return handlers;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
/**
* Returns the new Holder the player selects
*
* @return
*/
public AbstractTraitHolder getHolderToSelect() {
return holderToSelect;
}
public boolean isGiveCooldown() {
return giveCooldown;
}
}