/*******************************************************************************
* Copyright 2014 Tobias Welther
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.eventprocessing.eventresolvage;
public enum PlayerAction {
/**
* player interacts with nothing
*/
INTERACT_AIR,
/**
* Player is interacting with block
*/
INTERACT_BLOCK,
/**
* Player is interacting with entity
*/
INTERACT_ENTITY,
/**
* Player hits a block
*/
HIT_BLOCK,
/**
* Player hits in Air.
*/
HIT_AIR,
/**
* The Player has moved.
* <br>This includes teleportation
*/
PLAYER_MOVED,
/**
* Player is getting targeted
*/
PLAYER_TARGETED,
/**
* Player is taking damage
*/
TAKE_DAMAGE,
/**
* The Player is dealing damage
*/
DO_DAMAGE,
/**
* Player is casting a spell
*/
CAST_SPELL,
/**
* The Player is changing his spell
*/
CHANGE_SPELL,
/**
* The player changes his arrow.
*/
CHANGE_ARROW,
/**
* This indicates the player did nothing.
*/
NONE,
/**
* No action realized...
*/
UNKNOWN,
}