/*******************************************************************************
* Copyright 2014 Tob
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.traitcontainer.traits.defaultraits.passive.NightDamageTrait;
import java.util.LinkedList;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import de.tobiyas.racesandclasses.eventprocessing.eventresolvage.EventWrapper;
import de.tobiyas.racesandclasses.playermanagement.player.RaCPlayer;
import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitConfigurationField;
import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitConfigurationNeeded;
import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitInfos;
import de.tobiyas.racesandclasses.traitcontainer.traits.pattern.TickEverySecondsTrait;
import de.tobiyas.racesandclasses.util.bukkit.versioning.compatibility.CompatibilityModifier;
import de.tobiyas.racesandclasses.util.traitutil.TraitConfiguration;
import de.tobiyas.racesandclasses.util.traitutil.TraitConfigurationFailedException;
public class NightDamageTrait extends TickEverySecondsTrait {
/**
* The Damage done if set correct
*/
private double damage = 0;
/**
* If the player needs to be standing in the Sun
*/
private boolean standing = true;
@Override
public String getName() {
return "NightDamageTrait";
}
@TraitConfigurationNeeded( fields = {
@TraitConfigurationField(fieldName = "damage", classToExpect = Double.class),
@TraitConfigurationField(fieldName = "standing", classToExpect = Boolean.class, optional = true)
})
@Override
public void setConfiguration(TraitConfiguration configMap) throws TraitConfigurationFailedException {
super.setConfiguration(configMap);
damage = (Double) configMap.get("damage");
if(configMap.containsKey("standing")){
standing = (Boolean) configMap.get("standing");
}
onlyInNight = true;
}
public static List<String> getHelpForTrait(){
List<String> helpList = new LinkedList<String>();
helpList.add(ChatColor.YELLOW + "This trait does damage when standing in the moon light.");
return helpList;
}
@TraitInfos(category = "passive", traitName = "NightDamageTrait", visible = true)
@Override
public void importTrait() {
}
@Override
public boolean canBeTriggered(EventWrapper wrapper) {
if(standing) return true;
//check if standing in sun.
RaCPlayer player = wrapper.getPlayer();
int playerYLocation = player.getLocation().getBlockY();
int highestLocation = player.getWorld().getHighestBlockYAt(player.getLocation());
if(highestLocation < playerYLocation) return false;
return true;
}
@Override
protected boolean tickDoneForPlayer(RaCPlayer player) {
EntityDamageEvent damageEvent = CompatibilityModifier.EntityDamage.safeCreateEvent(player.getPlayer(), DamageCause.FIRE, damage);
plugin.fireEventToBukkit(damageEvent);
if(!damageEvent.isCancelled()){
return false;
}
player.getPlayer().damage(CompatibilityModifier.EntityDamage.safeGetDamage(damageEvent));
return true;
}
@Override
protected String getPrettyConfigurationPre() {
return "Damage: " + damage;
}
}