/******************************************************************************* * Copyright 2014 Tobias Welther * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.tobiyas.racesandclasses.playermanagement.leveling; public enum LevelingSystem { /** * The Inbuild Level System */ RacesAndClasses, /** * The MC level */ VanillaMC, /** * The Level of McMMO. */ mcMMO, /** * Supporting Heroes Levels. */ Heroes, /** * SkillAPI is used. */ SkillAPI; /** * Parses an String to the corresponding LevelingSystem. * * @param toParse the String to parse. * * @return the correct leveling system. */ public static LevelingSystem parse(String toParse) { if(toParse == null) return RacesAndClasses; toParse = toParse.toLowerCase(); if(toParse.startsWith("r")) return RacesAndClasses; if(toParse.startsWith("v") || toParse.equalsIgnoreCase("mc")) return VanillaMC; if(toParse.startsWith("mcm")) return mcMMO; if(toParse.startsWith("s")) return SkillAPI; if(toParse.startsWith("h")) return Heroes; //at least try to parse from names. try{ return LevelingSystem.valueOf(toParse.toUpperCase()); }catch(Throwable exp){} return RacesAndClasses; } }