/*******************************************************************************
* Copyright 2014 Tob
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.traitcontainer.traits.defaultraits.arrow.MultishotArrowTrait;
import java.util.LinkedList;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import de.tobiyas.racesandclasses.playermanagement.player.RaCPlayerManager;
import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitConfigurationField;
import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitConfigurationNeeded;
import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitEventsUsed;
import de.tobiyas.racesandclasses.traitcontainer.interfaces.annotations.configuration.TraitInfos;
import de.tobiyas.racesandclasses.traitcontainer.traits.arrows.AbstractArrow;
import de.tobiyas.racesandclasses.util.traitutil.TraitConfiguration;
import de.tobiyas.racesandclasses.util.traitutil.TraitConfigurationFailedException;
import de.tobiyas.racesandclasses.vollotile.Vollotile;
public class MultishotArrowTrait extends AbstractArrow {
/**
* The amounts of arrows fired
*/
private int amountArrows;
/**
* If the Arrows should be consumed
*/
private boolean useArrow = true;
public MultishotArrowTrait(){
}
@TraitEventsUsed(registerdClasses = {})
@Override
public void generalInit(){
}
@Override
public String getName() {
return "MultishotArrowTrait";
}
@Override
protected String getPrettyConfigIntern(){
return "fires " + amountArrows + " arrows";
}
@TraitConfigurationNeeded(fields = {
@TraitConfigurationField(fieldName = "amount", classToExpect = Integer.class),
@TraitConfigurationField(fieldName = "useArrow", classToExpect = Boolean.class, optional = true)
})
@Override
public void setConfiguration(TraitConfiguration configMap) throws TraitConfigurationFailedException {
super.setConfiguration(configMap);
amountArrows = (Integer) configMap.get("amount");
if(configMap.containsKey("useArrow")){
useArrow = (Boolean) configMap.get("useArrow");
}
}
@Override
protected boolean onShoot(EntityShootBowEvent event){
Player shooter = (Player) event.getEntity();
Projectile arrow = (Projectile) event.getProjectile();
Vector oldVelocity = arrow.getVelocity();
final int angle = 10;
int currentAngle = angle;
int modAmount = modifyToPlayer(RaCPlayerManager.get().getPlayer(shooter), amountArrows, "amount");
for(int i = 1; i < modAmount; i++){
currentAngle = ((i + 1) /2 ) * angle;
if(useArrow && !removeArrow(shooter)) return true;
Vector newVelocity = calcNewVelocity(oldVelocity.clone(), currentAngle);
newVelocity = calcNewVelocity(oldVelocity.clone(), currentAngle);
Arrow rightArrow = shooter.launchProjectile(Arrow.class);
rightArrow.setVelocity(newVelocity);
rightArrow.setBounce(false);
//if we do not use arrows, don't make it pickupable.
if(!useArrow) Vollotile.get().makeArrowPickupable((Arrow) rightArrow, useArrow);
i++;
if(i < modAmount){
if(useArrow && !removeArrow(shooter)) return true;
newVelocity = calcNewVelocity(oldVelocity.clone(), -currentAngle);
Arrow leftArrow = shooter.launchProjectile(Arrow.class);
leftArrow.setVelocity(newVelocity);
leftArrow.setBounce(false);
//if we do not use arrows, don't make it pickupable.
if(!useArrow) Vollotile.get().makeArrowPickupable((Arrow) leftArrow, useArrow);
}
}
return true;
}
/**
* Removes an Arrow from the Player.
*
* @param shooter to remove from
*
* @return true if worked, false otherwise.
*/
private boolean removeArrow(Player shooter) {
for(int i = 0; i < shooter.getInventory().getSize(); i++){
ItemStack item = shooter.getInventory().getItem(i);
if(item == null || item.getType() != Material.ARROW) continue;
int newValue = item.getAmount() - 1;
item.setAmount(newValue);
if(newValue > 0) shooter.getInventory().setItem(i, item);
else shooter.getInventory().setItem(i, null);
return true;
}
return false;
}
/**
* Calculates a new Vector for the
*
* @param clone to calculate from
* @param currentAngle the angle in DEGREE to calculate
*
* @return the newly rotated vector.
*/
private Vector calcNewVelocity(Vector clone, int currentAngle) {
double rad = currentAngle * (Math.PI / 180d);
double x = clone.getX();
double y = clone.getY();
double addX = (double)(x * Math.cos(rad) - y * Math.sin(rad));
double addZ = (double)(x * Math.sin(rad) + y * Math.cos(rad));
if(addX < 0.01 && addZ < 0.01){
addX = rad; addZ = rad;
}
Vector additionVector = new Vector(addX, 0, addZ);
clone.add(additionVector);
return clone;
}
@Override
protected boolean onHitEntity(EntityDamageByEntityEvent event){
return false;
}
@Override
protected String getArrowName(){
return "Mulitshot Arrow";
}
@Override
protected boolean onHitLocation(ProjectileHitEvent event) {
return false;
}
public static List<String> getHelpForTrait(){
List<String> helpList = new LinkedList<String>();
helpList.add(ChatColor.YELLOW + "You can shoot your arrows with more force.");
return helpList;
}
@TraitInfos(category="arrow", traitName="MultishotArrowTrait", visible=true)
@Override
public void importTrait() {
}
}