/*******************************************************************************
* Copyright 2014 Tobias Welther
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.eventprocessing.events.inventoryitemevents;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.inventory.ItemStack;
/**
* This event is fired when a Player equips a peace of armor.
*
* @author Tobiyas
*/
public class PlayerEquipsArmorEvent extends PlayerEvent implements Cancellable{
/**
* Some strange list. Whatever it tells...
*/
private static final HandlerList handlers = new HandlerList();
/**
* The {@link ItemStack} of the player equipping.
*/
private final ItemStack armorItem;
private boolean isCanclled;
/**
* Indicates that a player is trying to put on a armor piece.
*
* @param player
* @param armor
*/
public PlayerEquipsArmorEvent(Player player, ItemStack armorItem) {
super(player);
this.armorItem = armorItem;
}
public ItemStack getArmorItem() {
return armorItem;
}
public static HandlerList getHandlerList() {
return handlers;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
@Override
public boolean isCancelled() {
return isCanclled;
}
@Override
public void setCancelled(boolean cancel) {
isCanclled = cancel;
}
}