/******************************************************************************* * Copyright 2014 Tobias Welther * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.tobiyas.racesandclasses.eventprocessing.events.inventoryitemevents; import org.bukkit.entity.Player; import org.bukkit.event.Cancellable; import org.bukkit.event.HandlerList; import org.bukkit.event.player.PlayerEvent; import org.bukkit.inventory.ItemStack; /** * This event is fired when a Player equips a peace of armor. * * @author Tobiyas */ public class PlayerEquipsArmorEvent extends PlayerEvent implements Cancellable{ /** * Some strange list. Whatever it tells... */ private static final HandlerList handlers = new HandlerList(); /** * The {@link ItemStack} of the player equipping. */ private final ItemStack armorItem; private boolean isCanclled; /** * Indicates that a player is trying to put on a armor piece. * * @param player * @param armor */ public PlayerEquipsArmorEvent(Player player, ItemStack armorItem) { super(player); this.armorItem = armorItem; } public ItemStack getArmorItem() { return armorItem; } public static HandlerList getHandlerList() { return handlers; } @Override public HandlerList getHandlers() { return handlers; } @Override public boolean isCancelled() { return isCanclled; } @Override public void setCancelled(boolean cancel) { isCanclled = cancel; } }