/*******************************************************************************
* Copyright 2014 Tobias Welther
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.racbuilder.gui.base;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import de.tobiyas.racesandclasses.RacesAndClasses;
import de.tobiyas.racesandclasses.racbuilder.gui.holdermanager.ClassSelectionInterface;
import de.tobiyas.racesandclasses.racbuilder.gui.holdermanager.RaceSelectionInterface;
import de.tobiyas.util.inventorymenu.BasicSelectionInterface;
public class BaseSelectionInventory extends BasicSelectionInterface {
/**
* The Item representing the Races
*/
private final ItemStack raceSelectionStack;
/**
* The Item representing the Classes
*/
private final ItemStack classSelectionStack;
public BaseSelectionInventory(Player player, RacesAndClasses plugin) {
super(player, null, "Controls", "Select what to edit", plugin);
raceSelectionStack = generateItem(Material.SKULL_ITEM, ChatColor.RED + "Races",
ChatColor.LIGHT_PURPLE + "Edit your Races here");
classSelectionStack = generateItem(Material.SKULL_ITEM, ChatColor.RED + "Classes",
ChatColor.LIGHT_PURPLE + "Edit your Classes here");
selectionInventory.setItem(3, raceSelectionStack);
selectionInventory.setItem(4, classSelectionStack);
}
@Override
protected boolean onBackPressed() {
return true;
}
@Override
protected void onAcceptPressed() {
performSave();
}
/**
* Saves the made changes to the files.
*/
protected void performSave(){
//TODO implement me
}
@Override
protected void onSelectionItemPressed(ItemStack item) {
RacesAndClasses plugin = (RacesAndClasses) this.plugin;
if(item.equals(this.classSelectionStack)){
openNewView(new ClassSelectionInterface(player, this, plugin.getClassManager(), plugin));
return;
}
if(item.equals(this.raceSelectionStack)){
openNewView(new RaceSelectionInterface(player, this, plugin.getRaceManager(), plugin));
return;
}
}
@Override
protected void onControlItemPressed(ItemStack item) {
}
}