/******************************************************************************* * Copyright 2014 Tobias Welther * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.tobiyas.racesandclasses.util.inventory; import org.bukkit.entity.Player; import de.tobiyas.racesandclasses.RacesAndClasses; import de.tobiyas.util.schedule.DebugBukkitRunnable; /** * Resyncs the Inventory of a Player in the next tick * @author Tobiyas * */ public class InventoryResync extends DebugBukkitRunnable { public static void resync(Player player){ RacesAndClasses plugin = RacesAndClasses.getPlugin(); new InventoryResync(player).runTaskLater(plugin, 3); } public static void closeAndResync(Player player){ RacesAndClasses plugin = RacesAndClasses.getPlugin(); new InventoryResync(player).runTaskLater(plugin, 2); } private final Player player; public InventoryResync(final Player player){ super("InvResyncer"); this.player = player; } @SuppressWarnings("deprecation") //let's see if it still works @Override protected void runIntern() { player.closeInventory(); //it's an attempt if(player != null && player.isOnline()){ try{ player.updateInventory(); }catch(Exception exp){}; //since this is deprecated, we catch everything to prevent errors. } } }