/*******************************************************************************
* Copyright 2014 Tobias Welther
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.tobiyas.racesandclasses.eventprocessing.events.holderevent;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import de.tobiyas.racesandclasses.datacontainer.traitholdercontainer.AbstractTraitHolder;
/**
* This Event is fired when the Holder tries to select / change his holders.
* <br>If it is not cancled, it works.
*
* @author Tobiyas
*
*/
public class HolderPreSelectEvent extends HolderSelectedEvent implements Cancellable{
private static HandlerList handlers = new HandlerList();
/**
* Tells if the event is canceled or not
*/
protected boolean isCancelled;
/**
* If the cooldown should be checked.
*/
protected final boolean checkCooldown;
/**
* Check the Permissions.
*/
protected final boolean checkPermissions;
/**
* The message that is sent when canceling.
* <br>Needs to be set when canceled.
*/
protected String cancelMessage;
/**
* This event is an indicator to check if the player can select this holders.
*
* @param player to call
* @param holderToSelect to call to
*/
public HolderPreSelectEvent(Player player,
AbstractTraitHolder holderToSelect) {
super(player, holderToSelect);
this.checkPermissions = true;
this.checkCooldown = true;
}
/**
* This event is an indicator to check if the player can select this holders.
*
* @param player to call
* @param holderToSelect to call to
*
* @param checkCooldown if the cooldown should be checked.
* @param checkPermissions if the Permissions should be checked.
*/
public HolderPreSelectEvent(Player player,
AbstractTraitHolder holderToSelect, boolean checkCooldown, boolean checkPermissions) {
super(player, holderToSelect);
this.checkCooldown = checkCooldown;
this.checkPermissions = checkPermissions;
}
@Override
public boolean isCancelled() {
return this.isCancelled;
}
/**
* @deprecated use {@link #setCancelled(String)} instead.
*/
@Override
public void setCancelled(boolean cancel) {
this.isCancelled = cancel;
}
/**
* Cancels the Event + sets a message why it is cancelled.
*
* @param message
*/
public void setCancelled(String message){
this.isCancelled = true;
this.cancelMessage = message;
}
public String getCancelMessage() {
return cancelMessage;
}
public boolean isCheckCooldown() {
return checkCooldown;
}
public boolean isCheckPermissions() {
return checkPermissions;
}
/**
* needed for Bukkit to get the list of Handlers interested
* @return
*/
public static HandlerList getHandlerList() {
return handlers;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
}