/* * Copyright (c) 2005–2012 Goethe Center for Scientific Computing - Simulation and Modelling (G-CSC Frankfurt) * Copyright (c) 2012-2015 Goethe Center for Scientific Computing - Computational Neuroscience (G-CSC Frankfurt) * * This file is part of NeuGen. * * NeuGen is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * as published by the Free Software Foundation. * * see: http://opensource.org/licenses/LGPL-3.0 * file://path/to/NeuGen/LICENSE * * NeuGen is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * This version of NeuGen includes copyright notice and attribution requirements. * According to the LGPL this information must be displayed even if you modify * the source code of NeuGen. The copyright statement/attribution may not be removed. * * Attribution Requirements: * * If you create derived work you must do the following regarding copyright * notice and author attribution. * * Add an additional notice, stating that you modified NeuGen. In addition * you must cite the publications listed below. A suitable notice might read * "NeuGen source code modified by YourName 2012". * * Note, that these requirements are in full accordance with the LGPL v3 * (see 7. Additional Terms, b). * * Publications: * * S. Wolf, S. Grein, G. Queisser. NeuGen 2.0 - * Employing NeuGen 2.0 to automatically generate realistic * morphologies of hippocapal neurons and neural networks in 3D. * Neuroinformatics, 2013, 11(2), pp. 137-148, doi: 10.1007/s12021-012-9170-1 * * * J. P. Eberhard, A. Wanner, G. Wittum. NeuGen - * A tool for the generation of realistic morphology * of cortical neurons and neural networks in 3D. * Neurocomputing, 70(1-3), pp. 327-343, doi: 10.1016/j.neucom.2006.01.028 * */ /* * To change this template; choose Tools | Templates * and open the template in the editor. */ package org.neugen.vrl; import eu.mihosoft.vrl.annotation.ObjectInfo; import javax.vecmath.Point3i; /** * * @author Michael Hoffer <info@michaelhoffer.de> */ @ObjectInfo(serializeParam=false) public class VoxelParams { private int x; private int y; private int z; private int threshold; private int weight; private float width; private float height; private float depth; public VoxelParams(int x, int y, int z, int threashold, int weight, float width, float height, float depth) { this.x = x; this.y = y; this.z = z; this.threshold = threashold; this.weight = weight; this.width = width; this.height = height; this.depth = depth; } public Point3i getVoxelLength() { return new Point3i(x, y, z); } /** * @return the x */ public int getX() { return x; } /** * @return the y */ public int getY() { return y; } /** * @return the z */ public int getZ() { return z; } /** * @return the threashold */ public int getThreshold() { return threshold; } /** * @return the weight */ public int getWeight() { return weight; } /** * @return the width */ public float getWidth() { return width; } /** * @return the height */ public float getHeight() { return height; } /** * @return the depth */ public float getDepth() { return depth; } }