/* * Copyright (c) 2005–2012 Goethe Center for Scientific Computing - Simulation and Modelling (G-CSC Frankfurt) * Copyright (c) 2012-2015 Goethe Center for Scientific Computing - Computational Neuroscience (G-CSC Frankfurt) * * This file is part of NeuGen. * * NeuGen is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * as published by the Free Software Foundation. * * see: http://opensource.org/licenses/LGPL-3.0 * file://path/to/NeuGen/LICENSE * * NeuGen is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * This version of NeuGen includes copyright notice and attribution requirements. * According to the LGPL this information must be displayed even if you modify * the source code of NeuGen. The copyright statement/attribution may not be removed. * * Attribution Requirements: * * If you create derived work you must do the following regarding copyright * notice and author attribution. * * Add an additional notice, stating that you modified NeuGen. In addition * you must cite the publications listed below. A suitable notice might read * "NeuGen source code modified by YourName 2012". * * Note, that these requirements are in full accordance with the LGPL v3 * (see 7. Additional Terms, b). * * Publications: * * S. Wolf, S. Grein, G. Queisser. NeuGen 2.0 - * Employing NeuGen 2.0 to automatically generate realistic * morphologies of hippocapal neurons and neural networks in 3D. * Neuroinformatics, 2013, 11(2), pp. 137-148, doi: 10.1007/s12021-012-9170-1 * * * J. P. Eberhard, A. Wanner, G. Wittum. NeuGen - * A tool for the generation of realistic morphology * of cortical neurons and neural networks in 3D. * Neurocomputing, 70(1-3), pp. 327-343, doi: 10.1016/j.neucom.2006.01.028 * */ /* * Point3D.java * * Created on 17. Februar 2007 * */ package org.neugen.simpletriangulation; /** * A very simple implementation of a point in 3D space. * * @author Jens P Eberhard */ public class Point3D { int x, y, z; /** Creates a new instance of Point3D */ public Point3D(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } /** * Checks if Point3D p1 equals this */ public boolean equals(Point3D p1) { return (x == p1.x && y == p1.y && z == p1.z); } /** * Checks if a Point3D p1 is a neighbour of <i>this</i>. Neighbouring * points are at most 1 step away in each direction. */ public boolean isNeighbour(Point3D p1) { if (this.equals(p1)) { return false; } int dx = (x > p1.x) ? (x - p1.x) : (p1.x - x); int dy = (y > p1.y) ? (y - p1.y) : (p1.y - y); int dz = (z > p1.z) ? (z - p1.z) : (p1.z - z); return (dx <= 1 && dy <= 1 && dz <= 1); } public final void printData() { System.out.print("Pt3D(" + x + " " + y + " " + z + ") "); } }