/*
* Copyright (c) 2005–2012 Goethe Center for Scientific Computing - Simulation and Modelling (G-CSC Frankfurt)
* Copyright (c) 2012-2015 Goethe Center for Scientific Computing - Computational Neuroscience (G-CSC Frankfurt)
*
* This file is part of NeuGen.
*
* NeuGen is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* as published by the Free Software Foundation.
*
* see: http://opensource.org/licenses/LGPL-3.0
* file://path/to/NeuGen/LICENSE
*
* NeuGen is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* This version of NeuGen includes copyright notice and attribution requirements.
* According to the LGPL this information must be displayed even if you modify
* the source code of NeuGen. The copyright statement/attribution may not be removed.
*
* Attribution Requirements:
*
* If you create derived work you must do the following regarding copyright
* notice and author attribution.
*
* Add an additional notice, stating that you modified NeuGen. In addition
* you must cite the publications listed below. A suitable notice might read
* "NeuGen source code modified by YourName 2012".
*
* Note, that these requirements are in full accordance with the LGPL v3
* (see 7. Additional Terms, b).
*
* Publications:
*
* S. Wolf, S. Grein, G. Queisser. NeuGen 2.0 -
* Employing NeuGen 2.0 to automatically generate realistic
* morphologies of hippocapal neurons and neural networks in 3D.
* Neuroinformatics, 2013, 11(2), pp. 137-148, doi: 10.1007/s12021-012-9170-1
*
*
* J. P. Eberhard, A. Wanner, G. Wittum. NeuGen -
* A tool for the generation of realistic morphology
* of cortical neurons and neural networks in 3D.
* Neurocomputing, 70(1-3), pp. 327-343, doi: 10.1016/j.neucom.2006.01.028
*
*/
package org.neugen.quickhull3d;
class QhullTest {
static double[] coords = new double[]{};
static int[][] faces = new int[][]{};
public static void main(String[] args) {
QuickHull3D hull = new QuickHull3D();
QuickHull3DTest tester = new QuickHull3DTest();
hull = new QuickHull3D();
for (int i = 0; i < 100; i++) {
double[] pnts = tester.randomCubedPoints(100, 1.0, 0.5);
hull.setFromQhull(pnts, pnts.length / 3, /* triangulated= */ false);
pnts = tester.addDegeneracy(QuickHull3DTest.VERTEX_DEGENERACY, pnts, hull);
// hull = new QuickHull3D ();
hull.setFromQhull(pnts, pnts.length / 3, /* triangulated= */ true);
if (!hull.check(System.out)) {
System.out.println("failed for qhull triangulated");
}
// hull = new QuickHull3D ();
hull.setFromQhull(pnts, pnts.length / 3, /* triangulated= */ false);
if (!hull.check(System.out)) {
System.out.println("failed for qhull regular");
}
// hull = new QuickHull3D ();
hull.build(pnts, pnts.length / 3);
hull.triangulate();
if (!hull.check(System.out)) {
System.out.println("failed for QuickHull3D triangulated");
}
// hull = new QuickHull3D ();
hull.build(pnts, pnts.length / 3);
if (!hull.check(System.out)) {
System.out.println("failed for QuickHull3D regular");
}
}
}
}