/* * Copyright (c) 2005–2012 Goethe Center for Scientific Computing - Simulation and Modelling (G-CSC Frankfurt) * Copyright (c) 2012-2015 Goethe Center for Scientific Computing - Computational Neuroscience (G-CSC Frankfurt) * * This file is part of NeuGen. * * NeuGen is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * as published by the Free Software Foundation. * * see: http://opensource.org/licenses/LGPL-3.0 * file://path/to/NeuGen/LICENSE * * NeuGen is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * This version of NeuGen includes copyright notice and attribution requirements. * According to the LGPL this information must be displayed even if you modify * the source code of NeuGen. The copyright statement/attribution may not be removed. * * Attribution Requirements: * * If you create derived work you must do the following regarding copyright * notice and author attribution. * * Add an additional notice, stating that you modified NeuGen. In addition * you must cite the publications listed below. A suitable notice might read * "NeuGen source code modified by YourName 2012". * * Note, that these requirements are in full accordance with the LGPL v3 * (see 7. Additional Terms, b). * * Publications: * * S. Wolf, S. Grein, G. Queisser. NeuGen 2.0 - * Employing NeuGen 2.0 to automatically generate realistic * morphologies of hippocapal neurons and neural networks in 3D. * Neuroinformatics, 2013, 11(2), pp. 137-148, doi: 10.1007/s12021-012-9170-1 * * * J. P. Eberhard, A. Wanner, G. Wittum. NeuGen - * A tool for the generation of realistic morphology * of cortical neurons and neural networks in 3D. * Neurocomputing, 70(1-3), pp. 327-343, doi: 10.1016/j.neucom.2006.01.028 * */ /** * Copyright John E. Lloyd, 2004. All rights reserved. Permission to use, * copy, modify and redistribute is granted, provided that this copyright * notice is retained and the author is given credit whenever appropriate. * * This software is distributed "as is", without any warranty, including * any implied warranty of merchantability or fitness for a particular * use. The author assumes no responsibility for, and shall not be liable * for, any special, indirect, or consequential damages, or any damages * whatsoever, arising out of or in connection with the use of this * software. */ package org.neugen.quickhull3d; /** * A three-element spatial point. * * The only difference between a point and a vector is in the the way it is * transformed by an affine transformation. Since the transform method is not * included in this reduced implementation for QuickHull3D, the difference is * purely academic. * * @author John E. Lloyd, Fall 2004 */ public class Point3dQH extends Vector3d { /** * Creates a Point3dQH and initializes it to zero. */ public Point3dQH() { } /** * Creates a Point3dQH by copying a vector * * @param v * vector to be copied */ public Point3dQH(Vector3d v) { set(v); } /** * Creates a Point3dQH with the supplied element values. * * @param x * first element * @param y * second element * @param z * third element */ public Point3dQH(double x, double y, double z) { set(x, y, z); } }