/*
* Copyright (c) 2005–2012 Goethe Center for Scientific Computing - Simulation and Modelling (G-CSC Frankfurt)
* Copyright (c) 2012-2015 Goethe Center for Scientific Computing - Computational Neuroscience (G-CSC Frankfurt)
*
* This file is part of NeuGen.
*
* NeuGen is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* as published by the Free Software Foundation.
*
* see: http://opensource.org/licenses/LGPL-3.0
* file://path/to/NeuGen/LICENSE
*
* NeuGen is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* This version of NeuGen includes copyright notice and attribution requirements.
* According to the LGPL this information must be displayed even if you modify
* the source code of NeuGen. The copyright statement/attribution may not be removed.
*
* Attribution Requirements:
*
* If you create derived work you must do the following regarding copyright
* notice and author attribution.
*
* Add an additional notice, stating that you modified NeuGen. In addition
* you must cite the publications listed below. A suitable notice might read
* "NeuGen source code modified by YourName 2012".
*
* Note, that these requirements are in full accordance with the LGPL v3
* (see 7. Additional Terms, b).
*
* Publications:
*
* S. Wolf, S. Grein, G. Queisser. NeuGen 2.0 -
* Employing NeuGen 2.0 to automatically generate realistic
* morphologies of hippocapal neurons and neural networks in 3D.
* Neuroinformatics, 2013, 11(2), pp. 137-148, doi: 10.1007/s12021-012-9170-1
*
*
* J. P. Eberhard, A. Wanner, G. Wittum. NeuGen -
* A tool for the generation of realistic morphology
* of cortical neurons and neural networks in 3D.
* Neurocomputing, 70(1-3), pp. 327-343, doi: 10.1016/j.neucom.2006.01.028
*
*/
/*
* Triangle3dCreator.java
*
* Created on 6. M�rz 2007
*
*/
package org.neugen.simpletriangulation;
import javax.media.j3d.Appearance;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.Shape3D;
import javax.media.j3d.TransparencyAttributes;
import javax.media.j3d.TriangleArray;
import javax.vecmath.Color3f;
import javax.vecmath.Point3f;
/**
* Factory class to create three-dimensional triangles for use in a scene graph
*
* @author Jens P Eberhard
*/
public class Triangle3dCreator {
private Color3f triangleColor;
private Appearance triangleAppearance;
private Shape3D triangleContainer;
/**
* Creates a new instance of Triangle3dCreator color the color of the
* triangle
*/
public Triangle3dCreator(Color3f color) {
this.triangleColor = color;
this.triangleAppearance = new Appearance();
ColoringAttributes ca = new ColoringAttributes();
ca.setColor(triangleColor);
this.triangleAppearance.setColoringAttributes(ca);
TransparencyAttributes ta = new TransparencyAttributes();
ta.setTransparency(0.5f);
this.triangleAppearance.setTransparencyAttributes(ta);
this.triangleContainer = new Shape3D();
triangleContainer.removeGeometry(0);
}
public Shape3D getTriangleAsShapeOfTriangleArray(Point3f p1, Point3f p2, Point3f p3) {
Shape3D triangleArrayShape = new Shape3D();
triangleArrayShape.removeGeometry(0);
addTriangleToContainer(triangleArrayShape, p1, p2, p3);
return triangleArrayShape;
}
private TriangleArray createTriangleArrayFromPoints(Point3f p1, Point3f p2, Point3f p3) {
TriangleArray ta = new TriangleArray(3, TriangleArray.COORDINATES | TriangleArray.COLOR_3);
ta.setCoordinate(0, p1);
ta.setCoordinate(1, p2);
ta.setCoordinate(2, p3);
for (int i = 0; i < 3; ++i) {
ta.setColor(i, triangleColor);
}
return ta;
}
public void addTriangleToContainer(Point3f p1, Point3f p2, Point3f p3) {
addTriangleToContainer(triangleContainer, p1, p2, p3);
}
// add triangle to container
private void addTriangleToContainer(Shape3D container, Point3f p1, Point3f p2, Point3f p3) {
container.addGeometry(createTriangleArrayFromPoints(p1, p2, p3));
}
public Shape3D getTriangleContainer() {
return this.triangleContainer;
}
}