/* * Copyright (c) 2005–2012 Goethe Center for Scientific Computing - Simulation and Modelling (G-CSC Frankfurt) * Copyright (c) 2012-2015 Goethe Center for Scientific Computing - Computational Neuroscience (G-CSC Frankfurt) * * This file is part of NeuGen. * * NeuGen is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * as published by the Free Software Foundation. * * see: http://opensource.org/licenses/LGPL-3.0 * file://path/to/NeuGen/LICENSE * * NeuGen is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * This version of NeuGen includes copyright notice and attribution requirements. * According to the LGPL this information must be displayed even if you modify * the source code of NeuGen. The copyright statement/attribution may not be removed. * * Attribution Requirements: * * If you create derived work you must do the following regarding copyright * notice and author attribution. * * Add an additional notice, stating that you modified NeuGen. In addition * you must cite the publications listed below. A suitable notice might read * "NeuGen source code modified by YourName 2012". * * Note, that these requirements are in full accordance with the LGPL v3 * (see 7. Additional Terms, b). * * Publications: * * S. Wolf, S. Grein, G. Queisser. NeuGen 2.0 - * Employing NeuGen 2.0 to automatically generate realistic * morphologies of hippocapal neurons and neural networks in 3D. * Neuroinformatics, 2013, 11(2), pp. 137-148, doi: 10.1007/s12021-012-9170-1 * * * J. P. Eberhard, A. Wanner, G. Wittum. NeuGen - * A tool for the generation of realistic morphology * of cortical neurons and neural networks in 3D. * Neurocomputing, 70(1-3), pp. 327-343, doi: 10.1016/j.neucom.2006.01.028 * */ /* * Triangle3dCreator.java * * Created on 6. M�rz 2007 * */ package org.neugen.simpletriangulation; import javax.media.j3d.Appearance; import javax.media.j3d.ColoringAttributes; import javax.media.j3d.Shape3D; import javax.media.j3d.TransparencyAttributes; import javax.media.j3d.TriangleArray; import javax.vecmath.Color3f; import javax.vecmath.Point3f; /** * Factory class to create three-dimensional triangles for use in a scene graph * * @author Jens P Eberhard */ public class Triangle3dCreator { private Color3f triangleColor; private Appearance triangleAppearance; private Shape3D triangleContainer; /** * Creates a new instance of Triangle3dCreator color the color of the * triangle */ public Triangle3dCreator(Color3f color) { this.triangleColor = color; this.triangleAppearance = new Appearance(); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(triangleColor); this.triangleAppearance.setColoringAttributes(ca); TransparencyAttributes ta = new TransparencyAttributes(); ta.setTransparency(0.5f); this.triangleAppearance.setTransparencyAttributes(ta); this.triangleContainer = new Shape3D(); triangleContainer.removeGeometry(0); } public Shape3D getTriangleAsShapeOfTriangleArray(Point3f p1, Point3f p2, Point3f p3) { Shape3D triangleArrayShape = new Shape3D(); triangleArrayShape.removeGeometry(0); addTriangleToContainer(triangleArrayShape, p1, p2, p3); return triangleArrayShape; } private TriangleArray createTriangleArrayFromPoints(Point3f p1, Point3f p2, Point3f p3) { TriangleArray ta = new TriangleArray(3, TriangleArray.COORDINATES | TriangleArray.COLOR_3); ta.setCoordinate(0, p1); ta.setCoordinate(1, p2); ta.setCoordinate(2, p3); for (int i = 0; i < 3; ++i) { ta.setColor(i, triangleColor); } return ta; } public void addTriangleToContainer(Point3f p1, Point3f p2, Point3f p3) { addTriangleToContainer(triangleContainer, p1, p2, p3); } // add triangle to container private void addTriangleToContainer(Shape3D container, Point3f p1, Point3f p2, Point3f p3) { container.addGeometry(createTriangleArrayFromPoints(p1, p2, p3)); } public Shape3D getTriangleContainer() { return this.triangleContainer; } }