/*
* Copyright (c) 2005–2012 Goethe Center for Scientific Computing - Simulation and Modelling (G-CSC Frankfurt)
* Copyright (c) 2012-2015 Goethe Center for Scientific Computing - Computational Neuroscience (G-CSC Frankfurt)
*
* This file is part of NeuGen.
*
* NeuGen is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* as published by the Free Software Foundation.
*
* see: http://opensource.org/licenses/LGPL-3.0
* file://path/to/NeuGen/LICENSE
*
* NeuGen is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* This version of NeuGen includes copyright notice and attribution requirements.
* According to the LGPL this information must be displayed even if you modify
* the source code of NeuGen. The copyright statement/attribution may not be removed.
*
* Attribution Requirements:
*
* If you create derived work you must do the following regarding copyright
* notice and author attribution.
*
* Add an additional notice, stating that you modified NeuGen. In addition
* you must cite the publications listed below. A suitable notice might read
* "NeuGen source code modified by YourName 2012".
*
* Note, that these requirements are in full accordance with the LGPL v3
* (see 7. Additional Terms, b).
*
* Publications:
*
* S. Wolf, S. Grein, G. Queisser. NeuGen 2.0 -
* Employing NeuGen 2.0 to automatically generate realistic
* morphologies of hippocapal neurons and neural networks in 3D.
* Neuroinformatics, 2013, 11(2), pp. 137-148, doi: 10.1007/s12021-012-9170-1
*
*
* J. P. Eberhard, A. Wanner, G. Wittum. NeuGen -
* A tool for the generation of realistic morphology
* of cortical neurons and neural networks in 3D.
* Neurocomputing, 70(1-3), pp. 327-343, doi: 10.1016/j.neucom.2006.01.028
*
*/
package org.neugen.quickhull3d;
/**
* Simple example usage of QuickHull3D. Run as the command
*
* <pre>
* java quickhull3d.SimpleExample
* </pre>
*/
public class SimpleExample {
/**
* Run for a simple demonstration of QuickHull3D.
*/
public static void main(String[] args) {
// x y z coordinates of 6 points
Point3dQH[] points = new Point3dQH[]{new Point3dQH(0.0, 0.0, 0.0), new Point3dQH(1.0, 0.5, 0.0), new Point3dQH(2.0, 0.0, 0.0),
new Point3dQH(0.5, 0.5, 0.5), new Point3dQH(0.0, 0.0, 2.0), new Point3dQH(0.1, 0.2, 0.3),
new Point3dQH(0.0, 2.0, 0.0),};
QuickHull3D hull = new QuickHull3D();
hull.build(points);
System.out.println("Vertices:");
Point3dQH[] vertices = hull.getVertices();
for (int i = 0; i < vertices.length; i++) {
Point3dQH pnt = vertices[i];
System.out.println(pnt.x + " " + pnt.y + " " + pnt.z);
}
// WRONG: for (int i = 0; i < vertices.length; i++) !!!
// RIGHT: for (int i = 0; i < faceIndices.length; i++) !!!
System.out.println("Faces:");
int[][] faceIndices = hull.getFaces();
for (int i = 0; i < faceIndices.length; i++) {
for (int k = 0; k < faceIndices[i].length; k++) {
System.out.print(faceIndices[i][k] + " ");
}
System.out.println("");
}
}
}