/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import com.l2jserver.Config;
/**
* <p>This class is used to represent session keys used by the client to authenticate in the gameserver</p>
* <p>A SessionKey is made up of two 8 bytes keys. One is send in the {@link com.l2jserver.loginserver.network.serverpackets.LoginOk#LoginOk}
* packet and the other is sent in {@link com.l2jserver.loginserver.network.serverpackets.PlayOk#PlayOk}</p>
* @author -Wooden-
*/
public class SessionKey
{
public int playOkID1;
public int playOkID2;
public int loginOkID1;
public int loginOkID2;
public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2)
{
playOkID1 = playOK1;
playOkID2 = playOK2;
loginOkID1 = loginOK1;
loginOkID2 = loginOK2;
}
@Override
public String toString()
{
return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " "
+ loginOkID2;
}
public boolean checkLoginPair(int loginOk1, int loginOk2)
{
return loginOkID1 == loginOk1 && loginOkID2 == loginOk2;
}
/**
* <p>Only checks the PlayOk part of the session key if server doesn't show the license when player logs in.</p>
* @param key
* @return true if keys are equal.
*/
public boolean equals(SessionKey key)
{
// when server doesn't show license it doesn't send the LoginOk packet, client doesn't have this part of the key then.
if (Config.SHOW_LICENCE)
{
return (playOkID1 == key.playOkID1 && loginOkID1 == key.loginOkID1
&& playOkID2 == key.playOkID2 && loginOkID2 == key.loginOkID2);
}
return (playOkID1 == key.playOkID1 && playOkID2 == key.playOkID2);
}
}