/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.loginserver; import com.l2jserver.Config; /** * <p>This class is used to represent session keys used by the client to authenticate in the gameserver</p> * <p>A SessionKey is made up of two 8 bytes keys. One is send in the {@link com.l2jserver.loginserver.network.serverpackets.LoginOk#LoginOk} * packet and the other is sent in {@link com.l2jserver.loginserver.network.serverpackets.PlayOk#PlayOk}</p> * @author -Wooden- */ public class SessionKey { public int playOkID1; public int playOkID2; public int loginOkID1; public int loginOkID2; public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2) { playOkID1 = playOK1; playOkID2 = playOK2; loginOkID1 = loginOK1; loginOkID2 = loginOK2; } @Override public String toString() { return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2; } public boolean checkLoginPair(int loginOk1, int loginOk2) { return loginOkID1 == loginOk1 && loginOkID2 == loginOk2; } /** * <p>Only checks the PlayOk part of the session key if server doesn't show the license when player logs in.</p> * @param key * @return true if keys are equal. */ public boolean equals(SessionKey key) { // when server doesn't show license it doesn't send the LoginOk packet, client doesn't have this part of the key then. if (Config.SHOW_LICENCE) { return (playOkID1 == key.playOkID1 && loginOkID1 == key.loginOkID1 && playOkID2 == key.playOkID2 && loginOkID2 == key.loginOkID2); } return (playOkID1 == key.playOkID1 && playOkID2 == key.playOkID2); } }