/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.instancemanager;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.type.L2TownZone;
public class TownManager
{
//private static final Logger _log = Logger.getLogger(TownManager.class.getName());
public final static int getTownCastle(int townId)
{
switch(townId)
{
case 912:
return 1;
case 916:
return 2;
case 918:
return 3;
case 922:
return 4;
case 924:
return 5;
case 926:
return 6;
case 1537:
return 7;
case 1538:
return 8;
case 1714:
return 9;
default:
return 0;
}
}
public final static boolean townHasCastleInSiege(int townId)
{
int castleIndex = getTownCastle(townId);
if (castleIndex > 0)
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if (castle != null)
return castle.getSiege().getIsInProgress();
}
return false;
}
public final static boolean townHasCastleInSiege(int x, int y)
{
int curtown = MapRegionManager.getInstance().getMapRegion(x, y).getLocId();
return townHasCastleInSiege(curtown);
}
public final static L2TownZone getTown(int townId)
{
for (L2TownZone temp : ZoneManager.getInstance().getAllZones(L2TownZone.class))
{
if (temp.getTownId() == townId)
return temp;
}
return null;
}
/**
* Returns the town at that position (if any)
* @param x
* @param y
* @param z
* @return
*/
public final static L2TownZone getTown(int x, int y, int z)
{
for (L2ZoneType temp : ZoneManager.getInstance().getZones(x, y, z))
{
if (temp instanceof L2TownZone)
return (L2TownZone) temp;
}
return null;
}
}