/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.handler;
import java.util.logging.Logger;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.templates.skills.L2SkillType;
/**
* an IItemHandler implementation has to be stateless
*
* @version $Revision: 1.2.2.2.2.3 $ $Date: 2005/04/03 15:55:06 $
*/
public interface ISkillHandler
{
public static Logger _log = Logger.getLogger(ISkillHandler.class.getName());
/**
* this is the worker method that is called when using an item.
* @param activeChar
* @param skill
* @param targets
*/
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets);
/**
* this method is called at initialization to register all the item ids automatically
* @return all known itemIds
*/
public L2SkillType[] getSkillIds();
}