/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.model.item.L2Item;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
public class TradeItem
{
private int _objectId;
private final L2Item _item;
private final int _location;
private int _enchant;
private final int _type1;
private final int _type2;
private long _count;
private long _storeCount;
private long _price;
private final byte _elemAtkType;
private final int _elemAtkPower;
private final int[] _elemDefAttr =
{
0, 0, 0, 0, 0, 0
};
public TradeItem(L2ItemInstance item, long count, long price)
{
_objectId = item.getObjectId();
_item = item.getItem();
_location = item.getLocationSlot();
_enchant = item.getEnchantLevel();
_type1 = item.getCustomType1();
_type2 = item.getCustomType2();
_count = count;
_price = price;
_elemAtkType = item.getAttackElementType();
_elemAtkPower = item.getAttackElementPower();
for (byte i = 0; i < 6; i++)
{
_elemDefAttr[i] = item.getElementDefAttr(i);
}
}
public TradeItem(L2Item item, long count, long price)
{
_objectId = 0;
_item = item;
_location = 0;
_enchant = 0;
_type1 = 0;
_type2 = 0;
_count = count;
_storeCount = count;
_price = price;
_elemAtkType = Elementals.NONE;
_elemAtkPower = 0;
}
public TradeItem(TradeItem item, long count, long price)
{
_objectId = item.getObjectId();
_item = item.getItem();
_location = item.getLocationSlot();
_enchant = item.getEnchant();
_type1 = item.getCustomType1();
_type2 = item.getCustomType2();
_count = count;
_storeCount = count;
_price = price;
_elemAtkType = item.getAttackElementType();
_elemAtkPower = item.getAttackElementPower();
for (byte i = 0; i < 6; i++)
{
_elemDefAttr[i] = item.getElementDefAttr(i);
}
}
public void setObjectId(int objectId)
{
_objectId = objectId;
}
public int getObjectId()
{
return _objectId;
}
public L2Item getItem()
{
return _item;
}
public int getLocationSlot()
{
return _location;
}
public void setEnchant(int enchant)
{
_enchant = enchant;
}
public int getEnchant()
{
return _enchant;
}
public int getCustomType1()
{
return _type1;
}
public int getCustomType2()
{
return _type2;
}
public void setCount(long count)
{
_count = count;
}
public long getCount()
{
return _count;
}
public long getStoreCount()
{
return _storeCount;
}
public void setPrice(long price)
{
_price = price;
}
public long getPrice()
{
return _price;
}
public byte getAttackElementType()
{
return _elemAtkType;
}
public int getAttackElementPower()
{
return _elemAtkPower;
}
public int getElementDefAttr(byte i)
{
return _elemDefAttr[i];
}
}