/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills;
import java.io.File;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
*
* @author Nik
*
*/
public class hitConditionBonus
{
protected static final Logger _log = Logger.getLogger(hitConditionBonus.class.getName());
private static int frontBonus = 0;
private static int sideBonus = 0;
private static int backBonus = 0;
private static int highBonus = 0;
private static int lowBonus = 0;
private static int darkBonus = 0;
//private static int rainBonus = 0;
protected static double getConditionBonus(L2Character attacker, L2Character target)
{
double mod = 100;
// Get high or low bonus
if (attacker.getZ() - target.getZ() > 50)
mod += hitConditionBonus.highBonus;
else if (attacker.getZ() - target.getZ() < -50)
mod += hitConditionBonus.lowBonus;
// Get weather bonus
if (GameTimeController.getInstance().isNowNight())
mod += hitConditionBonus.darkBonus;
//else if () No rain support yet.
//chance += hitConditionBonus.rainBonus;
// Get side bonus
if(attacker.isBehindTarget())
mod += hitConditionBonus.backBonus;
else if(attacker.isInFrontOfTarget())
mod += hitConditionBonus.frontBonus;
else
mod += hitConditionBonus.sideBonus;
// If (mod / 10) is less than 0, return 0, because we cant lower more than 100%.
return Math.max(mod / 100, 0);
}
static
{
final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setIgnoringElementContentWhitespace(true);
factory.setIgnoringComments(true);
final File file = new File(Config.DATAPACK_ROOT, "data/stats/hitConditionBonus.xml");
Document doc = null;
if (file.exists())
{
try
{
doc = factory.newDocumentBuilder().parse(file);
}
catch (Exception e)
{
_log.log(Level.WARNING, "[hitConditionBonus] Could not parse file: " + e.getMessage(), e);
}
String name;
for (Node list = doc.getFirstChild(); list != null; list = list.getNextSibling())
{
if ("hitConditionBonus".equalsIgnoreCase(list.getNodeName()) || "list".equalsIgnoreCase(list.getNodeName()))
{
for (Node cond = list.getFirstChild(); cond != null; cond = cond.getNextSibling())
{
int bonus = 0;
name = cond.getNodeName();
try
{
if (cond.hasAttributes())
bonus = Integer.parseInt(cond.getAttributes().getNamedItem("val").getNodeValue());
}
catch (Exception e)
{
_log.log(Level.WARNING, "[hitConditionBonus] Could not parse condition: " + e.getMessage(), e);
}
finally
{
if ("front".equals(name))
frontBonus = bonus;
else if ("side".equals(name))
sideBonus = bonus;
else if ("back".equals(name))
backBonus = bonus;
else if ("high".equals(name))
highBonus = bonus;
else if ("low".equals(name))
lowBonus = bonus;
else if ("dark".equals(name))
darkBonus = bonus;
//else if ("rain".equals(name))
//rainBonus = bonus;
}
}
}
}
}
else
{
throw new Error("[hitConditionBonus] File not found: "+file.getName());
}
}
}