/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import java.util.Arrays;
import com.l2jserver.gameserver.model.item.L2Item;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
/**
* @author UnAfraid
*/
public class EnchantItem
{
protected final boolean _isWeapon;
protected final int _grade;
protected final int _maxEnchantLevel;
protected final double _chanceAdd;
protected final int[] _itemIds;
/**
* @param wep
* @param type
* @param level
* @param chance
* @param items
*/
public EnchantItem(boolean wep, int type, int level, double chance, int[] items)
{
_isWeapon = wep;
_grade = type;
_maxEnchantLevel = level;
_chanceAdd = chance;
_itemIds = items;
}
/**
* @param enchantItem
* @return true if support item can be used for this item
*/
public final boolean isValid(L2ItemInstance enchantItem)
{
if (enchantItem == null)
return false;
else if (enchantItem.isEnchantable() == 0)
return false;
else if (!isValidItemType(enchantItem.getItem().getType2()))
return false;
else if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel)
return false;
else if (_grade != enchantItem.getItem().getItemGradeSPlus())
return false;
else if ((enchantItem.isEnchantable() > 1 && (_itemIds == null || Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)) || _itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)
return false;
return true;
}
private boolean isValidItemType(int type2)
{
if (type2 == L2Item.TYPE2_WEAPON)
{
return _isWeapon;
}
else if (type2 == L2Item.TYPE2_SHIELD_ARMOR || type2 == L2Item.TYPE2_ACCESSORY)
{
return !_isWeapon;
}
return false;
}
/**
* @return chance increase
*/
public final double getChanceAdd()
{
return _chanceAdd;
}
}