/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.ai;
/** Enumaration of generic intentions of an NPC/PC, an intention may require
* several steps to be completed */
public enum CtrlIntention
{
/** Do nothing, disconnect AI of NPC if no players around */
AI_INTENTION_IDLE,
/** Alerted state without goal : scan attackable targets, random walk, etc */
AI_INTENTION_ACTIVE,
/** Rest (sit until attacked) */
AI_INTENTION_REST,
/** Attack target (cast combat magic, go to target, combat), may be ignored,
* if target is locked on another character or a peacefull zone and so on */
AI_INTENTION_ATTACK,
/** Cast a spell, depending on the spell - may start or stop attacking */
AI_INTENTION_CAST,
/** Just move to another location */
AI_INTENTION_MOVE_TO,
/** Like move, but check target's movement and follow it */
AI_INTENTION_FOLLOW,
/** PickUp and item, (got to item, pickup it, become idle */
AI_INTENTION_PICK_UP,
/** Move to target, then interact */
AI_INTENTION_INTERACT;
}