/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* This class ...
*
* @version $Revision: 1.1.4.1 $ $Date: 2005/03/27 15:29:33 $
*/
public final class Location
{
private final int _x;
private final int _y;
private final int _z;
private int _heading;
private int _instanceId;
public Location(int x, int y, int z)
{
_x = x;
_y = y;
_z = z;
}
public Location(L2Object obj)
{
_x = obj.getX();
_y = obj.getY();
_z = obj.getZ();
_instanceId = obj.getInstanceId();
}
public Location(L2Character obj)
{
_x = obj.getX();
_y = obj.getY();
_z = obj.getZ();
_heading = obj.getHeading();
_instanceId = obj.getInstanceId();
}
public Location(int x, int y, int z, int heading)
{
_x = x;
_y = y;
_z = z;
_heading = heading;
}
public Location(int x, int y, int z, int heading, int instanceId)
{
_x = x;
_y = y;
_z = z;
_heading = heading;
_instanceId = instanceId;
}
public int getX()
{
return _x;
}
public int getY()
{
return _y;
}
public int getZ()
{
return _z;
}
public int getHeading()
{
return _heading;
}
public int getInstanceId()
{
return _instanceId;
}
}