/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
/**
* An Env object is just a class to pass parameters to a calculator such as L2PcInstance, L2ItemInstance, Initial value.
*/
public final class Env {
public L2Character player;
public L2CubicInstance cubic;
public L2Character target;
public L2ItemInstance item;
public L2Skill skill;
public L2Effect effect;
public double value;
public double baseValue;
public boolean skillMastery = false;
public byte shld = 0;
public boolean ss = false;
public boolean sps = false;
public boolean bss = false;
public Env()
{
}
public Env(byte shd, boolean s, boolean ps, boolean bs)
{
shld = shd;
ss = s;
sps = ps;
bss = bs;
}
}