/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.datatables;
import com.l2jserver.gameserver.model.L2Skill;
/**
*
* @author BiTi
*/
public class HeroSkillTable
{
private static final L2Skill[] _heroSkills = new L2Skill[5];
private static final int[] _heroSkillsId = {395, 396, 1374, 1375, 1376};
private HeroSkillTable()
{
for (int i=0; i<_heroSkillsId.length; i++)
_heroSkills[i] = SkillTable.getInstance().getInfo(_heroSkillsId[i], 1);
}
public static HeroSkillTable getInstance()
{
return SingletonHolder._instance;
}
public static L2Skill[] getHeroSkills()
{
return _heroSkills;
}
public static boolean isHeroSkill(int skillid)
{
/*
* Do not perform checks directly on L2Skill array,
* it will cause errors due to SkillTable not initialized
*/
for (int id : _heroSkillsId)
{
if (id == skillid)
return true;
}
return false;
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final HeroSkillTable _instance = new HeroSkillTable();
}
}