/***************************************************************************** * * * This file is part of the BeanShell Java Scripting distribution. * * Documentation and updates may be found at http://www.beanshell.org/ * * * * Sun Public License Notice: * * * * The contents of this file are subject to the Sun Public License Version * * 1.0 (the "License"); you may not use this file except in compliance with * * the License. A copy of the License is available at http://www.sun.com * * * * The Original Code is BeanShell. The Initial Developer of the Original * * Code is Pat Niemeyer. Portions created by Pat Niemeyer are Copyright * * (C) 2000. All Rights Reserved. * * * * GNU Public License Notice: * * * * Alternatively, the contents of this file may be used under the terms of * * the GNU Lesser General Public License (the "LGPL"), in which case the * * provisions of LGPL are applicable instead of those above. If you wish to * * allow use of your version of this file only under the terms of the LGPL * * and not to allow others to use your version of this file under the SPL, * * indicate your decision by deleting the provisions above and replace * * them with the notice and other provisions required by the LGPL. If you * * do not delete the provisions above, a recipient may use your version of * * this file under either the SPL or the LGPL. * * * * Patrick Niemeyer (pat@pat.net) * * Author of Learning Java, O'Reilly & Associates * * http://www.pat.net/~pat/ * * * *****************************************************************************/ package bsh.util; import java.awt.*; import java.awt.event.*; import java.io.*; import java.util.Vector; import bsh.*; /** Misc utilities for the bsh.util package. Nothing in the core language (bsh package) should depend on this. Note: that promise is currently broken... fix it. */ public class Util { /* public static ConsoleInterface makeConsole() { if ( bsh.Capabilities.haveSwing() ) return new JConsole(); else return new AWTConsole(); } */ static Window splashScreen; /* This could live in the desktop script. However we'd like to get it on the screen as quickly as possible. */ public static void startSplashScreen() { int width=275,height=148; Window win=new Window( new Frame() ); win.pack(); BshCanvas can=new BshCanvas(); can.setSize( width, height ); // why is this necessary? Toolkit tk=Toolkit.getDefaultToolkit(); Dimension dim=tk.getScreenSize(); win.setBounds( dim.width/2-width/2, dim.height/2-height/2, width, height ); win.add("Center", can); Image img=tk.getImage( Interpreter.class.getResource("/bsh/util/lib/splash.gif") ); MediaTracker mt=new MediaTracker(can); mt.addImage(img,0); try { mt.waitForAll(); } catch ( Exception e ) { } Graphics gr=can.getBufferedGraphics(); gr.drawImage(img, 0, 0, can); win.setVisible(true); win.toFront(); splashScreen = win; } public static void endSplashScreen() { if ( splashScreen != null ) splashScreen.dispose(); } }