/* * $Id$ * * Copyright (c) 2009-2010 by Joel Uckelman * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License (LGPL) as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, copies are available * at http://www.opensource.org. */ package VASSAL.tools.imageop; import VASSAL.build.GameModule; import VASSAL.tools.DataArchive; import VASSAL.tools.io.FileArchive; /** * An {@link ImageOp} which loads an image from the {@link DataArchive}, * but produces tiles loaded from the tile cache. * * @since 3.2.0 * @author Joel Uckelman */ public class SourceOpTiledBitmapImpl extends SourceOpBitmapImpl { /** * Constructs an <code>ImageOp</code> which will load the given file. * * @param name the name of the image to load * @throws IllegalArgumentException * if <code>name</code> is <code>null</code>. */ public SourceOpTiledBitmapImpl(String name) { super(name, GameModule.getGameModule().getDataArchive()); } public SourceOpTiledBitmapImpl(String name, DataArchive archive) { super(name, archive); } public SourceOpTiledBitmapImpl(String name, FileArchive archive) { super(name, archive); } @Override protected ImageOp createTileOp(int tileX, int tileY) { return new SourceOpDiskCacheBitmapImpl(name, tileX, tileY, 1.0); } }