/*
*
* Copyright (c) 2000-2009 by Rodney Kinney, Brent Easton
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License (LGPL) as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, copies are available
* at http://www.opensource.org.
*/
package VASSAL.chat;
import VASSAL.build.GameModule;
import VASSAL.command.Command;
import VASSAL.i18n.Resources;
/**
* A {@link Command} that, when executed, sends game synchronization
* information to a given {@link VASSAL.chat.SimplePlayer}
*
*/
public class SynchCommand extends Command {
private Player recipient;
private ChatServerConnection client;
public SynchCommand(Player p, ChatServerConnection client) {
recipient = p;
this.client = client;
}
public Player getPlayer() {
return recipient;
}
protected void executeCommand() {
if (recipient != null) {
GameModule.getGameModule().warn(Resources.getString("Server.sending_game_info", recipient.getName())); //$NON-NLS-1$
Command synch = GameModule.getGameModule().getGameState().getRestoreCommand();
if (synch != null) {
client.sendTo(recipient, synch);
}
}
}
protected Command myUndoCommand() {
return null;
}
/**
* Don't log synchronization requests */
public boolean isLoggable() {
return false;
}
}