/*
* $Id$
*
* Copyright (c) 2000-2009 by Rodney Kinney, Brent Easton
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License (LGPL) as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, copies are available
* at http://www.opensource.org.
*/
package VASSAL.launch;
import java.awt.Component;
import java.io.File;
import java.io.IOException;
import javax.swing.JFrame;
import VASSAL.Info;
import VASSAL.build.GameModule;
import VASSAL.i18n.Resources;
import VASSAL.tools.ArchiveWriter;
import VASSAL.tools.io.ZipArchive;
public class EditModuleAction extends LoadModuleAction {
private static final long serialVersionUID = 1L;
public EditModuleAction(Component comp) {
super(comp);
putValue(NAME, Resources.getString("Main.edit_module"));
}
public EditModuleAction(File moduleFile) {
super(moduleFile);
putValue(NAME, Resources.getString("Main.edit_module"));
}
protected void loadModule(File f) throws IOException {
GameModule.init(new BasicModule(new ArchiveWriter(new ZipArchive(f))));
// FIXME: really hide the MM?
// ModuleManagerWindow.getInstance().setVisible(false);
final JFrame frame = GameModule.getGameModule().getFrame();
frame.setVisible(true);
// GameModule only produces a final buildString() once its frame displays
GameModule.getGameModule().updateLastSave();
final ModuleEditorWindow w =
new ModuleEditorWindow(GameModule.getGameModule());
w.setLocation(0, frame.getY() + frame.getHeight());
w.setSize(Info.getScreenBounds(frame).width/2,w.getHeight());
w.setVisible(true);
}
}