/* * $Id$ * * Copyright (c) 2000-2009 by Rodney Kinney, Brent Easton * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License (LGPL) as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, copies are available * at http://www.opensource.org. */ package VASSAL.launch; import java.awt.Component; import java.io.File; import java.io.IOException; import javax.swing.JFrame; import VASSAL.Info; import VASSAL.build.GameModule; import VASSAL.i18n.Resources; import VASSAL.tools.ArchiveWriter; import VASSAL.tools.io.ZipArchive; public class EditModuleAction extends LoadModuleAction { private static final long serialVersionUID = 1L; public EditModuleAction(Component comp) { super(comp); putValue(NAME, Resources.getString("Main.edit_module")); } public EditModuleAction(File moduleFile) { super(moduleFile); putValue(NAME, Resources.getString("Main.edit_module")); } protected void loadModule(File f) throws IOException { GameModule.init(new BasicModule(new ArchiveWriter(new ZipArchive(f)))); // FIXME: really hide the MM? // ModuleManagerWindow.getInstance().setVisible(false); final JFrame frame = GameModule.getGameModule().getFrame(); frame.setVisible(true); // GameModule only produces a final buildString() once its frame displays GameModule.getGameModule().updateLastSave(); final ModuleEditorWindow w = new ModuleEditorWindow(GameModule.getGameModule()); w.setLocation(0, frame.getY() + frame.getHeight()); w.setSize(Info.getScreenBounds(frame).width/2,w.getHeight()); w.setVisible(true); } }