/*
*
* Copyright (c) 2000-2009 by Rodney Kinney, Brent Easton
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License (LGPL) as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, copies are available
* at http://www.opensource.org.
*/
package VASSAL.chat.ui;
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JTree;
import VASSAL.build.GameModule;
import VASSAL.chat.LockableChatServerConnection;
import VASSAL.chat.LockableRoom;
import VASSAL.chat.Room;
import VASSAL.chat.SimplePlayer;
import VASSAL.i18n.Resources;
/**
* When invoked, will Kick another player out of his current room back to the
* Main Room.
*/
public class InviteAction extends AbstractAction {
private static final long serialVersionUID = 1L;
private SimplePlayer invitee;
private LockableChatServerConnection client;
public InviteAction(LockableChatServerConnection client, SimplePlayer target) {
super(Resources.getString("Chat.invite")); //$NON-NLS-1$
this.invitee = target;
this.client = client;
setEnabled(client.isInvitable(target));
}
public void actionPerformed(ActionEvent evt) {
if (isEnabled()) {
client.sendInvite(invitee);
GameModule.getGameModule().warn(Resources.getString("Chat.invite_sent", invitee.getName())); //$NON-NLS-1$
}
}
public static PlayerActionFactory factory(final LockableChatServerConnection client) {
return new PlayerActionFactory() {
public Action getAction(SimplePlayer p, JTree tree) {
final Room r = client.getRoom();
if (r instanceof LockableRoom && !((LockableRoom) r).isLocked()) {
return null;
}
return new InviteAction(client, p);
}
};
}
}