/*
* $Id$
*
* Copyright (c) 2000-2003 by Rodney Kinney
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License (LGPL) as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, copies are available
* at http://www.opensource.org.
*/
package VASSAL.build.module.map;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.KeyStroke;
import VASSAL.build.Buildable;
import VASSAL.build.GameModule;
import VASSAL.build.module.Map;
/**
* This KeyListener forwards key event from a {@link Map} to the
* {@link VASSAL.build.module.Chatter} The event is forwarded only if
* not consumed
*
* @see VASSAL.build.module.Chatter#keyCommand
* @see InputEvent#isConsumed */
public class ForwardToChatter implements Buildable, KeyListener {
public void build(org.w3c.dom.Element e) {
}
public void addTo(Buildable parent) {
Map map = (Map) parent;
map.getView().addKeyListener(this);
}
public void add(Buildable b) {
}
public org.w3c.dom.Element getBuildElement(org.w3c.dom.Document doc) {
return doc.createElement(getClass().getName());
}
public void keyPressed(KeyEvent e) {
process(e);
}
public void keyReleased(KeyEvent e) {
process(e);
}
public void keyTyped(KeyEvent e) {
process(e);
}
private void process(KeyEvent e) {
if (!e.isConsumed()) {
GameModule.getGameModule().getChatter().keyCommand(KeyStroke.getKeyStrokeForEvent(e));
}
}
}