/*
* $Id$
*
* Copyright (c) 2004-2008 by Rodney Kinney, Joel Uckelman
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License (LGPL) as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, copies are available
* at http://www.opensource.org.
*/
package VASSAL.counters;
import VASSAL.build.GameModule;
import VASSAL.build.module.Map;
import VASSAL.command.AddPiece;
import VASSAL.tools.ReflectionUtils;
/**
* Utility class for cloning {@link GamePiece}s
*/
public class PieceCloner {
private static PieceCloner instance = new PieceCloner();
// For use by subclasses
protected PieceCloner() {}
public static PieceCloner getInstance() {
return instance;
}
/**
* Create a new instance that is a clone of the given piece.
*
* @return the new instance
*/
public GamePiece clonePiece(GamePiece piece) {
GamePiece clone = null;
if (piece instanceof BasicPiece) {
clone = GameModule.getGameModule().createPiece(piece.getType());
final Map m = piece.getMap();
// Temporarily set map to null so that clone won't be added to map
piece.setMap(null);
clone.setState(piece.getState());
piece.setMap(m);
}
else if (piece instanceof UsePrototype) {
clone = clonePiece(((UsePrototype)piece).getExpandedInner());
}
else if (piece instanceof EditablePiece && piece instanceof Decorator) {
try {
clone = piece.getClass().getConstructor().newInstance();
((Decorator)clone).setInner(clonePiece(((Decorator)piece).getInner()));
((EditablePiece)clone).mySetType(((Decorator)piece).myGetType());
((Decorator)clone).mySetState(((Decorator)piece).myGetState());
}
catch (Throwable t) {
ReflectionUtils.handleNewInstanceFailure(t, piece.getClass());
}
}
else {
clone = ((AddPiece) GameModule.getGameModule().decode(
GameModule.getGameModule().encode(new AddPiece(piece)))).getTarget();
final Map m = piece.getMap();
// Temporarily set map to null so that clone won't be added to map
piece.setMap(null);
clone.setState(piece.getState());
piece.setMap(m);
}
return clone;
}
}