/*
*
* Copyright (c) 2000-2009 by Rodney Kinney, Brent Easton
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License (LGPL) as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, copies are available
* at http://www.opensource.org.
*/
package VASSAL.chat.ui;
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JTree;
import VASSAL.chat.ChatServerConnection;
import VASSAL.chat.Player;
import VASSAL.chat.PrivateChatManager;
import VASSAL.chat.PrivateChatter;
import VASSAL.chat.SimplePlayer;
import VASSAL.i18n.Resources;
/**
* When invoked, will open a private message window to another player
*/
public class PrivateMessageAction extends AbstractAction {
private static final long serialVersionUID = 1L;
private Player p;
private PrivateChatManager mgr;
public PrivateMessageAction(Player p, ChatServerConnection client, PrivateChatManager mgr) {
super(Resources.getString("Chat.private_msg")); //$NON-NLS-1$
this.p = p;
this.mgr = mgr;
setEnabled(p != null
&& client != null
&& mgr != null
&& !p.equals(client.getUserInfo()));
}
public void actionPerformed(ActionEvent evt) {
PrivateChatter chat = mgr.getChatterFor(p);
// Chat is null of other player is ignoring us.
if (chat != null) {
java.awt.Window f = (java.awt.Window)chat.getTopLevelAncestor();
f.setVisible(true);
f.toFront();
}
}
public static PlayerActionFactory factory(final ChatServerConnection client, final PrivateChatManager chatMgr) {
return new PlayerActionFactory() {
public Action getAction(SimplePlayer p, JTree tree) {
return new PrivateMessageAction(p, client, chatMgr);
}
};
}
}