/* * $Id$ * * Copyright (c) 2004 by Rodney Kinney * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License (LGPL) as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, copies are available * at http://www.opensource.org. */ package VASSAL.build.module.map; import java.util.ArrayList; import VASSAL.counters.GamePiece; /** Stores {@link VASSAL.counters.GamePiece}s in a simple array */ public class SimplePieceCollection implements PieceCollection { private final ArrayList<GamePiece> pieces = new ArrayList<GamePiece>(); /** * Returns the index of a piece. When painting the map, pieces * are drawn in order of index */ public int indexOf(GamePiece p) { return pieces.indexOf(p); } public boolean canMerge(GamePiece p1, GamePiece p2) { return true; } public void add(GamePiece p) { pieces.add(p); } public void clear() { pieces.clear(); } public void remove(GamePiece p) { removePieceAt(indexOf(p)); } public GamePiece[] getPieces() { return pieces.toArray(new GamePiece[pieces.size()]); } public GamePiece[] getAllPieces() { return getPieces(); } private void removePieceAt(int gone) { if (gone >= 0) { pieces.remove(gone); } } public void reposition(GamePiece p, int pos) { final int i = pieces.indexOf(p); if (i >= 0) { pieces.remove(i); pieces.add(pos, p); } } public void moveToBack(GamePiece p) { reposition(p, 0); } public void moveToFront(GamePiece p) { final int i = pieces.indexOf(p); if (i >= 0) { pieces.remove(p); pieces.add(p); } } }