/*
*
* Copyright (c) 2000-2007 by Rodney Kinney
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License (LGPL) as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, copies are available
* at http://www.opensource.org.
*/
package VASSAL.chat;
import VASSAL.build.GameModule;
import VASSAL.build.module.Chatter;
import VASSAL.build.module.ServerConnection;
/**
* A window for private messages between the user and another player;
*/
public class PrivateChatter extends Chatter {
private static final long serialVersionUID = 1L;
private ChatServerConnection client;
private Player other;
public PrivateChatter(Player other, ChatServerConnection client) {
this.other = other;
this.client = client;
}
/** @deprecated */
@Deprecated public String getHandle() {
return GameModule.getGameModule().getChatter().getHandle();
}
public void send(String msg) {
if (msg != null
&& msg.length() > 0) {
show(msg);
PrivMsgCommand c = new PrivMsgCommand(null, client.getUserInfo(), msg);
client.sendTo(other, c);
}
}
public Player getPlayer() {
return other;
}
public ServerConnection getClient() {
return client;
}
}