package com.gmail.nossr50.util;
import java.util.HashMap;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.player.UserManager;
public final class HardcoreManager {
private HardcoreManager() {}
public static void invokeStatPenalty(Player player) {
double statLossPercentage = Config.getInstance().getHardcoreDeathStatPenaltyPercentage();
int levelThreshold = Config.getInstance().getHardcoreDeathStatPenaltyLevelThreshold();
PlayerProfile playerProfile = UserManager.getPlayer(player).getProfile();
int totalLevelsLost = 0;
HashMap<String, Integer> levelChanged = new HashMap<String, Integer>();
HashMap<String, Float> experienceChanged = new HashMap<String, Float>();
for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
if (!skillType.getHardcoreStatLossEnabled()) {
break;
}
int playerSkillLevel = playerProfile.getSkillLevel(skillType);
int playerSkillXpLevel = playerProfile.getSkillXpLevel(skillType);
if (playerSkillLevel <= 0 || playerSkillLevel <= levelThreshold) {
continue;
}
double statsLost = playerSkillLevel * (statLossPercentage * 0.01D);
int levelsLost = (int) statsLost;
int xpLost = (int) Math.floor(playerSkillXpLevel * (statsLost - levelsLost));
levelChanged.put(skillType.toString(), levelsLost);
experienceChanged.put(skillType.toString(), (float) xpLost);
totalLevelsLost += levelsLost;
}
if (!EventUtils.handleStatsLossEvent(player, levelChanged, experienceChanged)) {
return;
}
player.sendMessage(LocaleLoader.getString("Hardcore.DeathStatLoss.PlayerDeath", totalLevelsLost));
}
public static void invokeVampirism(Player killer, Player victim) {
double vampirismStatLeechPercentage = Config.getInstance().getHardcoreVampirismStatLeechPercentage();
int levelThreshold = Config.getInstance().getHardcoreVampirismLevelThreshold();
PlayerProfile killerProfile = UserManager.getPlayer(killer).getProfile();
PlayerProfile victimProfile = UserManager.getPlayer(victim).getProfile();
int totalLevelsStolen = 0;
HashMap<String, Integer> levelChanged = new HashMap<String, Integer>();
HashMap<String, Float> experienceChanged = new HashMap<String, Float>();
for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
if (!skillType.getHardcoreVampirismEnabled()) {
break;
}
int killerSkillLevel = killerProfile.getSkillLevel(skillType);
int victimSkillLevel = victimProfile.getSkillLevel(skillType);
if (victimSkillLevel <= 0 || victimSkillLevel < killerSkillLevel / 2 || victimSkillLevel <= levelThreshold) {
continue;
}
int victimSkillXpLevel = victimProfile.getSkillXpLevel(skillType);
double statsStolen = victimSkillLevel * (vampirismStatLeechPercentage * 0.01D);
int levelsStolen = (int) statsStolen;
int xpStolen = (int) Math.floor(victimSkillXpLevel * (statsStolen - levelsStolen));
levelChanged.put(skillType.toString(), levelsStolen);
experienceChanged.put(skillType.toString(), (float) xpStolen);
totalLevelsStolen += levelsStolen;
}
if (!EventUtils.handleVampirismEvent(killer, victim, levelChanged, experienceChanged)) {
return;
}
if (totalLevelsStolen > 0) {
killer.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Killer.Success", totalLevelsStolen, victim.getName()));
victim.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Victim.Success", killer.getName(), totalLevelsStolen));
}
else {
killer.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Killer.Failure", victim.getName()));
victim.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Victim.Failure", killer.getName()));
}
}
/**
* Check if Hardcore Stat Loss is enabled for one or more skill types
*
* @return true if Stat Loss is enabled for one or more skill types
*/
public static boolean isStatLossEnabled() {
boolean enabled = false;
for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
if (skillType.getHardcoreStatLossEnabled()) {
enabled = true;
break;
}
}
return enabled;
}
/**
* Check if Hardcore Vampirism is enabled for one or more skill types
*
* @return true if Vampirism is enabled for one or more skill types
*/
public static boolean isVampirismEnabled() {
boolean enabled = false;
for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
if (skillType.getHardcoreVampirismEnabled()) {
enabled = true;
break;
}
}
return enabled;
}
}